Class Features
As a Warlock, you gain the following class features
Hit Points
- Hit Dice: 1d8 per Warlock level
- Hit Points at 1st Level: 8 + your Constitution modifier
- Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Warlock level after 1st
Proficiencies
- Armor: Light armor
- Weapons: Simple weapons
- Tools: None
- Saving Throws: Wisdom, Charisma
- Skills: Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, Religion.
These features are all from the 5th Edition Player’s Handbook under the Warlock class and as such it should be understood that I got no beef with Wizard’s of the Coast. Don’t come at me bros and broettes.
The Duke of Picarro
At 1st level, you have gained the favor of the lord of chaos and the bringer of storms. The Duke is a transmutation master and a skilled mastermind. Adaptability and a lust for power and knowledge are tenets he holds dear. His motivations are acquiring knowledge and power. He is however one of the more recent deities to be added to the pantheon of Fenwrath. He is one of the few mortal beings to ascend to Godhood.
Expanded Spell List
The lord of chaos lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list.
Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | chaos bolt, detect magic |
| 2nd | knock, magic weapon |
| 3rd | lightning bolt, slow |
| 4th | arcane eye, fabricate |
| 5th | legend lore, telekinesis |
Elemental Magic
At 1st level, your patron bestows upon you unique knowledge of controlling and manipulating elemental magic. Whenever you cast a spell with a damage type other than bludgeoning, piercing, or slashing you may roll a d10 on the following table and change the damage type. You can use this feature a number of times equal to 1 + your Charisma Modifier.
| Roll | New Damage Type |
|---|---|
| 1 | Necrotic |
| 2 | Cold |
| 3 | Thunder |
| 4 | Acid |
| 5 | Lightning |
| 6 | Poison |
| 7 | Psychic |
| 8 | Force |
| 9 | Fire |
| 10 | Radiant |
Enhanced Polymorph
At 6th level, your patron gives you the knowledge of his transmutation mastery. You learn the spell polymorph and can cast it without material components at will. This polymorph and a range of self and counts as a warlock spell for you. While under the effects of this polymorph spell you maintain your own intelligence, wisdom, and charisma. You may use this feature once per short or long rest.
Environmental Adaptation
At 10th level, your body shifts to match your environment. When in areas of extreme temperatures you no longer freeze or overheat. Your body also adapts to changes in the air granting you immunity to airborne poisons, such as a dragons breath attack or the spell cloudkill. Your body can now change while you are underwater developing gills to allow you to breath under water.
Stunning Presence
At 14th level, you gain the ability to shoot lightning at a target within 60ft of you. The bolt then jumps to a number of targets within 10ft of the original, equal to 1 + your charisma modifier. Each target must make a constitution saving throw with a DC equal to your warlock spell save DC. On a failed save, the targets take 6d8 lightning damage and are stunned until the end of each of their turns. On a success they take half damage and are not stunned. Once you use this feature you can’t use it again until you finish a long rest.

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